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-
-
- Ultrasound Daily Digest Mon May 17 00:07 Volume 3: Issue 47
-
- Today's Topics:
- Battles of Destiny
- CakeWalk
- chris is a what?
- New `Chris the Bigot'.mid !
- noise SB and other miscellany
- Prince of Persia + SBOS 1.20 = crash ?
- ProtoStar & GUS
- SBOS
- SBOS 2.0B7
- Ultima 7.5 memory management
- Ultrasound Daily Digest V3 #46
-
- Standard Info:
- .- Meta-info about the GUS can be found at the end of the Digest.
- .- Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Sun, 16 May 93 15:31:23 PDT
- From: "JAMES HARGRAVE" <D1140167@BCIT.BC.CA>
- Subject: Battles of Destiny
- Message-ID: <9305162235.AA08061@orca.es.com>
-
- Hey, just thought I'd let people know that Battles of Destiny works fine
- with SBOS, the sounds aren't exactly the same as on an SB, but close enough..
- Happy gus'n..
- -James
- ========================================================================
- == JAMES HARGRAVE : == A MAN WITHOUT GOD IS LIKE A FISH ==
- == D1140167@BCIT.BC.CA == WITHOUT A BICYCLE. ==
- == 1:153/769@FIDONET.ORG == ==
- == BBS: (604)261-6144 ==============================================
- == (604)261-5735 == HEY LOOK, IT'S ELVIS --> @:-\ ==
- ========================================================================
-
- ------------------------------
-
- Date: Sun, 16 May 1993 03:25:36 -0500 (CDT)
- From: Phil Johnson <pjohnso2@ub.d.umn.edu>
- Subject: CakeWalk
- Message-ID: <Pine.3.05.9305160336.A16769-8100000@ub.d.umn.edu>
-
- Being new to Cakewalk, I have a question on its usage..
- How can I use the drum patches? Is it possible? Help? :')
-
- ...and enough flaming. Save it for USENET.
-
- *Phil
-
- ------------------------------
-
- Date: Sun, 16 May 1993 21:39:23 -0700
- From: Tony <tonus@tsoft.net>
- Subject: chris is a what?
- Message-ID: <93May16.213937pdt.18597@gilligan.tsoft.net>
-
- >=> Anyway, it's kind of background music for any slow paced war movie
- >=> eg. when the hero of the story finds that his best friend has been
- >=> reduced to a red pulpy mess by the nasty enemy. (Now don't get any
- >=> wrong ideas - they're JUST FRIENDS. This is the army, after all)
-
- >And this is what came back:
-
- >>>hey, Hey, HEY!!! I take strong exception to a post like this! This
- >>>digest is for the discussion of GUS and related topics. Please keep
- >>>your UNrelated, bigoted opinions to yourself.
- >>>
- >>>Lance Hartmann (lance%hartmann.austin.ibm.com@ibmpa.awdpa.ibm.com)
-
- .I was going to leave this alone, but i can't let this stand..
-
- Hey Lance.. Keep you Political Cleansing (The new term for people being
- politically correct) off the Digest.. You could have emailed your message
- to chris and left the bigot part out... Name calling shows a lack of
- substance to your arguement..
-
- >>> And now back to your GUS related messages <<<
-
- ------------------------------
-
- Date: 16 May 1993 10:29:50 PST
- From: chrisw <chrisw@leland.Stanford.EDU>
- Subject: New `Chris the Bigot'.mid !
- Message-ID: <9305161738.AA26772@leland.Stanford.EDU>
-
- ------------
-
- Hi all. I've posted up Chris5.mid on epas (and also put out copies on the
- Chris music uuencode mailing list for the less ftped).
-
- It's a pseudo movie style one a bit like Chris3.mid (which got quite a few
- enthusiatic reviews, thanks :) ).
-
- Anyway, seeing as it's a movie style piece and all, I guess I have to force
- myself (against my will, of course) to give you a scene setting, huh?
-
- O.K. Here goes: a crowd of ethnically varied people with appropriately
- distributed sexual preferences are rallying in a rainforest to campaign to
- preserve the habitat of the spotted owl. The military (who are often unfairly
- represented as uncaring folks but are actually just doing a job and thinking
- how nice it would be to be home in bed with a good book) have been sent in to
- remove the campaigners and allow the loggers to help prevent the forest from
- overcrowding (that's what loggers are for, isn't it?). The parties begin to
- close in eachother, but just when conflict seems inevitable a scientist
- (who is neither over or underglamourised) rushes onto the scene. To everyone's
- amazement he reveals that his experiments have proven (funny that, never
- any doubt, is there?) that the micturation of the spotted owl will cure
- cancer and the common cold. However, only if the spotted owl is in it's
- natural habitat will its urine possess these magical properties. What's
- more, he announces that the government (under the new health plan?) is
- willing to pay everyone vast sums of money to stand around in the forest all
- day with little containers waiting for spotted owls to relieve themselves.
- The conflict is over. All join hands and dance in a circle TO THE MUSIC ....
-
- Hey don't blame me ... that's what the real world's like, isn't it :) ?
-
- Flames DIRECTLY please to `Chris the bigot' (chrisw@leland.stanford.edu).
- But do your self a favour and look up the word 'irony' in the dictionary first.
-
- Keep smilin'
-
- Chris.
-
- ------------------------------
-
- Date: Sun, 16 May 1993 16:59:51 -0700
- From: dross@ultrix4.csubak.edu (Dean Ross-Smith)
- Subject: noise SB and other miscellany
- Message-ID: <9305162359.AA13532@ultrix4.csubak.edu>
-
- Ok, I've had my GUS for a couple of weeks (it came with the 2.04 SBOS)
- and it's ok. My last soundcard was a 3 year old original Adlib (this is BEFORE
- the Soundblaster existed), and when I got it, there weren't a lot of games that
- supported it either (just like the GUS now). I bet things will change. I'm
- happy to play with my new toy- even on my crusty 2.5yr old 386sx. So to those
- who are complaining- hold off a bit till after the end of the year. We're in
- between seasons for major introductions of games. Let's just wait a bit.
- Gravis- keep up the work guys. I wish you many sleepless nights so you can
- deliver excellant product.
-
- To the guy asking about installing the Soundblaster- I tried irq 240 and couldn't get my Adlib to work. I tried 260 and it worked fine. ^^^^^^^ oops!
- port 240. I've used DMA 1 and 5 (currently 5, but 3 will work i guess).
- Good luck!
-
- To the guy in South Africa. oops!
- To Walter Prins in South Africa and the rest of you complaining about noise-
- (this is a long shot-) Could it be caused by a noisy power supply (ie cheap)?
- Could the noise be because of a bad case design?
- And finally- Are there any flourescent lights around your system? I have a
- flourescant desk lamp that puts a slight "hum" in my clock radio if its
- playing, and either my stereo or my adlib card pick up the noise too (one is
- hooked to the other). How 'bout it folks?
-
- Dean Ross-Smith (dross@ultrix4.csubak.edu or dross@sparc1.csubak.edu)
-
- PS can someone list the chips we should use to upgrade GUS memory? the manual
- says TI and my card has Kyocera (or something like that)
-
- ------------------------------
-
- Date: Sun, 16 May 93 23:57:26 MDT
- From: Apollo Shau-Yang Wong <apollo@ee.ualberta.ca>
- Subject: Prince of Persia + SBOS 1.20 = crash ?
- Message-ID: <9305170557.AA12122@orca.es.com>
-
- Hi there,
-
- Someone suggested using SBOS 1.20 with Prince of Persia to get the digitized
- speech working in the introduction. Well, it worked. But the game still hang
- in the game especially some voice is to be played. For example, in stage 2
- where you're supposed to cross the platform that float up from a quicksand.
- The program will hang when the platform start to appear. Also, it always hangs
- when the exit door is opening with the sound looping indefinitely. So, anyone
- got a quick fix?
-
- --
- --------------------------------------------------------------------------
- | Apollo WONG S.Y. | Fourth Year Electrical Engineering, |
- | Internet : Apollo@EE.Ualberta.CA | University of Alberta, Canada. |
- --------------------------------------------------------------------------
-
- ------------------------------
-
- Date: Sun, 16 May 93 12:12:31 MDT
- From: Apollo Shau-Yang Wong <apollo@ee.ualberta.ca>
- Subject: Re: ProtoStar & GUS
- Message-ID: <9305161813.AA05563@orca.es.com>
-
- > I just picked up Protostar today. I would say it's in the same genre as
- > Starflight and Galactic Trader. Anyhow, I am unable to get the game's
- > digitized samples to play using SBOS. It accepts Adlib/SB for the music,
- > but refuses to accept the SB for digitized playback. It tries to load a
- > driver in when the SB option is selected, and then reports a driver
- > initialization failure.
- >
- > Anybody have any ideas or better luck?
-
- I have the same problem when I first install the game. The solution is to
- change your GUS's IRQ to 5 or 7 (I don't remember which, but it is surely
- one of those.) I think the game is hard coded to use one IRQ for the SB
- so just change the IRQ in your config.sys and autoexec.bat to that (if yours
- is a 5, change to 7 and vice versa.)
-
- Hope this help.
- >
- > Thanks,
- > -Bryon
- --
- --------------------------------------------------------------------------
- | Apollo WONG S.Y. | Fourth Year Electrical Engineering, |
- | Internet : Apollo@EE.Ualberta.CA | University of Alberta, Canada. |
- --------------------------------------------------------------------------
-
- ------------------------------
-
- Date: Sun, 16 May 1993 12:22:21 -0300 (ADT)
- From: Shadow Of Fear <markus@Info.UMoncton.ca>
- Subject: SBOS
- Message-ID: <Pine.3.02.9305161221.B11961-c100000@clement>
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- Directly from his dark office on the top of a dark Tower.....
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
- .I have to agree with Andy's posting on the digest yesterday. We
- are VERY lucky to have SBOS with our GUS. There are many other wave-table
- cards out there (and others coming soon) that are absolutely *not*
- compatible with SoundBlaster/Adlib. They're just alone in their own
- universe. SBOS is a gift from heaven, cooked by the guys at Gravis. They
- gave (and they still) their heart and soul to come up with a new version
- each time we have problems. Just count how many different versions of
- SBOS that came out since the small 1.1.
- .Hats off to Gravis. It's time we realise what they're doing for
- us. It's time we encourage them to continue their excellent job. Never I
- received such good technical support from a company.
- .Gravis: You're the best!!!
-
- These were my thoughts. Why should you flame? I love my GUS and this is
- the GUS digest after all... :)
-
- +---------------------------------------------------------------------------+
- |Name: Marc Y. Paulin Address: markus@info.umoncton.ca |
- | Age: 21 Talk Deamon: @clement.info.umoncton.ca |
- | Occupation: Student in computer programming |
- +---------------------------------------------------------------------------+
- | "Kirsty and Tiffany re-enter the labyrinth, where Tiffany finds the|
- | puzzle box in its diamond form. Tiffany stand before Leviathan and|
- | begins to work the box. Channard arrives menaces the girl, but Julia|
- | appears behind Tiffany, and snatches her away. Channard is distracted by|
- | a prolongned kiss from Julia, which gives Tiffany time to resume closing|
- | the Lamen Configuration. Channard realizes too late what is happening,|
- | and slices Tiffany's hand open with a tentacle blade in an attempt to|
- | stop her." - HellBound: Hellraiser II - Clive Barker |
- +---------------------------------------------------------------------------+
-
- ------------------------------
-
- Date: Sun, 16 May 1993 07:21:43 -0700
- From: Eric N. Liao <liaoe@aero.org>
- Subject: SBOS 2.0B7
- Message-ID: <199305161421.AA17400@aerospace.aero.org>
-
- After running SBOS 2.0B7, I noticed that LOADHI works again.
-
- But when I ran Wolf-3D (commerical version 1.1), the digitized sound effects
- cause MEGA-delays in the action of the game (something in the way of
- Jill of the Jungle, or X-Wing with digitized SFX and MUSIC turned on.)
-
- This didn't used to happen with SBOS 2.04.
- Oh well, I guess you can't have everything perfect.
-
- ------------------------------
-
- Date: Mon, 17 May 93 00:59:27 EST
- From: Jerry <QAAA@vm1.si.USherb.ca>
- Subject: Ultima 7.5 memory management
- Message-ID: <9305170523.AA11812@orca.es.com>
-
- (Flame on)
- With U7.5 Origin inc. brings you another era of frustration.
- (Flame off)
-
- After succesfully playing ultima 7 (The black gate) with a disk cache, a
- disk compressor and SBOS loaded high,I had high hopes of doing the same with
- Ultima 7.5 (Serpent Isles) but then the nightmare began.
-
- I really don't know who is the culprit between SBOS and U7.5, but the
- expanded memory seems to disappear while running the program. I will describe
- here the last test I did...
-
- First of all, I use DRDos 6.0. To meet the requirement about the memory mana-
- gers, I used HIDOS.SYS to load DOS high, I also load a mouse driver in low
- memory, since I don't load any UMB provider.
- 1)
- After booting, MEM gives DOS: 631K free XMS: 3000K free (SBOS not loaded)
- 2)
- I run U7.5 after installing it with so sound driver, it works.
- 3)
- I run SBOSDRV and LOADSBOS to install the SBOS drivers. Then I run U7.5 and it
- works still fine (but still with no sound)
- 4)
- I run the INSTALL program of U7.5 to set the SoundBlaster option. The install
- program tells me everything is OK (Memory and all). MEM still gives me 3000K
- of XMS memory.
- 5)
- I run U7.5 and it dumps me to the DOS prompt. The INSTALL program of U7.5
- tells me that I don't have any extended memory and the MEM program tells me
- that I have 3000K of EXTENDED memory and 0K of XMS memory. Beats me :(
-
- Where does the XMS <-> Extended memory swapping error occur???
- Is it SBOS or U7.5????? (Anybody with SB care to comment)
- Why does the error occur only when U7.5 is configured to use the SB???
- Why am I getting frustrated about the VooDoo thing???
-
-
- Time to logoff and cool off
-
- Jerry
-
- QAAA @ UDESVM (Bitnet)
- QAAA @ VM1.SI.USHERB.CA
- (internet)
-
- For those who care: I tried the same thing with MSDOS 5.0 and it is worse.
- UMBDRVR does not support my chipset
- TLB-V220 works with everything EXCEPT U7.5 (extensive
- testing done for about 4 hours)
-
- ------------------------------
-
- Date: 16-MAY-1993 13:02:57.05
- From: Richard Wyckoff <RWYCKOFF@EAGLE.WESLEYAN.EDU>
- Subject: Re: Ultrasound Daily Digest V3 #46
- Message-ID: <01GY8T2C9SPS91W796@EAGLE.WESLEYAN.EDU>
-
- Re: Soundblaster and GUS together:
- .I recently had to put my SB back in, and found it works fine, as
- long as you make sure that a) the SB and GUS have different settings for
- address and IRQ, b) that the environment variables for each card REFLECT
- these setings!!!, i.e. SET BLASTER=A210 I5 D1 T1 in your autoexec (plus the
- GUS string, which I forget right now).
- .With this, there should be almost no problems at all. Do try to
- avoid running SBOS at all, however, as even after you unload it, it seems
- to leave your SB/GUS system in a state that makes a lot of games unhappy.
- .This seems to be the optimal solution to the whole SBOS mess. Why
- doesn't Gravis do something useful, that actually takes advantage of the
- sound quality of the GUS, and come out with a Roland emulator, especially
- since Roland cards are still expensive enough that adding one of those to
- the typical GUS system is not an option? But I guess I'm just a little bitter,
- considering that 90% of the software development for this card is not from
- the card's manufacturer, or even game companies. but from independent
- sharware developers...
-
- --
- Three things that should probably not go together in a game description:
- 'High Adventure, Slapstick Hijinks, and Hard-core Fighting'
- **Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**
-
- ------------------------------
-
- Date: Sun, 16 May 1993 16:38:17 -0700
- From: dross@ultrix4.csubak.edu (Dean Ross-Smith)
- Message-ID: <9305162338.AA13509@ultrix4.csubak.edu>
-
-
-
- ------------------------------
-
- End of Ultrasound Daily Digest V3 #47
- *************************************
-
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-
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- Hints:
- - Get the FAQ from the FTP sites or the request server.
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-
-